Alfarell

A 307-post collection

Challenge #04453-L069: Celebrate Life

Festivals in the part of the city where the Unwelcome welcome all -- Anon Guest

There's places like this in every city. Usually, it's a tightly packed alley or two that has denizens rather than residents. You can feel every eye watching you warily, and there's a pervading miasma of suspicion and fear.

In a city as big and old as Deepwater, it's an entire district. Minor Perdition was the Hellkin Ghetto, and a place where the Unwelcome, Unwanted, and largely unwashed tended to collect. Most of the time, the entire area lies under a cloud of understandable paranoia. The Unwelcome People are generally assumed to be criminals, so any Welcome Folk are suspicious at best and threats at worst.

Except for Midwinterfeast.

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Challenge #04452-L068: Way of the Dragon

This is a strange place where students are taught to fight. Not the ways of the shadow, but how to fight like the dragon-born. The teachers do not care that most of the students here are not, and were never dragons. Or that there are all races. All they care is that these youngsters, and some adults, are their students. And they will help others who are mistreated stand on their feet once more. -- The New Guy

Places like this are

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Challenge #04449-L065: City of Lights in the Dark

In this village, there were no such thing as "low born" and "high born". There were no such thing as "dark" and "light' except for "Were the candles lit so we can read?" In this place, dark elves, kobolds, and hellkin lived peacefully along with humans and other "light" races. Needless to say, adventuring parties learn quickly that discrimination, here, is absolutely forbidden. -- Lessons

[AN: The ability to see in the dark has its limits in Alfarell. People who have it

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Challenge #04447-L063: Almost a Nursery Tale

They thought they were nothing, a nobody, just another face in the crowd. Then they ran and grabbed the reigns of the horses of a runaway carriage before it could end up tipping into the ravine, and their whole life changed. -- Anon Guest

They call the town Cliffbridge, after its most noticeable feature, the D'varuv-made bridge across the ravine that divided the mountains in twain. Legend said that it was the result of a giant's sword, or some demon attempting to

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Challenge #04444-L060: Finding Justice

They called themselves a Cleric of Tyr, but their actions toward the dungeon and the Everdark adventurers that used it for training and loot-gathering, showed this person did not actually believe in what they espoused to be their god. But Tyr doesn't like it when people use their name without following the actual tenants. And it's time the Everdark adventurers had MORE than just one full sized dungeon to explore.

https://peakd.com/fiction/@internutter/challenge-04426-l042-not-made-for-you#@internutter/re-bkf-srlmgn -- DaniandShali

[AN: Following

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Challenge #04443-L059: Imitation of Power

Making a statement - what you choose to wear can say a Lot about how you think. -- Anon Guest

Clothing has had messages behind it since one person decided to do something a little different with their garments. Or, as it may be, their decorations. Who was the first to create style, and who was the first to begin fashion. All that is certain is that the young have been using it to annoy adults since before records became available.

It's

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Challenge #04442-L058: A Very Unusual Place

This species of fae ate dreams. But only bad ones. Needless to say, it lived near the orphanage. No child there ever had a bad dream last very long at all. -- Anon Guest

It wasn't just Elves, Wudsgaad, and Brauniin that came into Mundis Mortalidae in the beginning of the world. Of course they came with magic, but there are other things native to Nanogh that found their way through. Many monsters, and things that go bump in the night.

Some

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Challenge #04440-L056: Put Your Muscle Where Your Mouth is

They claim to be a cleric of Tyr, but they certainly don't seem to believe in the concept of justice. So how can you be a cleric of something you don't actually believe in? Simply put, you're not a true cleric. -- Anon Guest

[AN: Possibly in reference to this: https://peakd.com/fiction/@internutter/challenge-04426-l042-not-made-for-you ]

Powers of the Divine come from devoted worship to the god in question. The magic and how it effects the work depend not on the deity,

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Challenge #04428-L044: You Get What You Give

For those who constantly have bad dreams, this gentle hellkin sells charms you wear that turns even the worst dreams good. But, be warned, don't be unkind to this soothing soul. Or you'll have bad dreams for a month. Don't worry, they never make the curse permanent, they're too kind for that. -- Anon Guest

Respite worked as they walked, though some of it didn't look like work at all. The spindle-spinning did indeed look like work. So too did the herb-gathering

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Challenge #04427-L043: Army of Kind Hands

We don't say we're of the light, we don't say we're of the darkness. We won't kill, unless we are absolutely FORCED to. Each time we have to, it breaks our hearts to the core. We are an army who goes in to save lives, not take them. And we have one Mantra. What would Wraithvine do? -- Anon Guest

They carried weapons. They wore armour. They marched in time as they made their way from place to place. They had regimented

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Challenge #04426-L042: Not Made For You

There's only one rule in this dungeon, stay out of the places with bright light. That is an odd thing, for usually the light brings clarity. But here? It's used to fool the unwary unto danger. -- Anon Guest

One truth is known to those who build and keep dungeons: Adventurers like light. They're surface folk, they can't help it. For them, light is safety, security, and sanctuary. So there was a time that those who wished to discourage Adventurers put deadly

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Challenge #04420-L036: Sore-ting Systems

This library is enchanted. It will always provide you with the knowledge you need. However, it may not be the knowledge you want. You have been warned. -- Fighting Fit

If knowledge is power, and power corrupts, it therefore follows that knowledge must be restricted. Such is the logic of dictators everywhere. Despite this, people still need knowledge, like they need sustenance, or medicine. Even the knowledge of which medicines work is needed. Even the dictators step back from restricting all knowledge.

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Challenge #04416-L032: Undeserving Expectations

The massive house had a large group of Brauniin living within it. Those who stayed there, either as owners or guests, were always required to read the plaques that was by all entrances. "Do not act with greed or entitlement here. Be polite, and always thank the unseen for all that has been done for you. To do otherwise, is to invite misfortune." -- Anon Guest

Every place tells a story, if you know how to listen. It may be in the

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Challenge #04414-L030: Suddenly Learning to Teach

The other hatchling kobolds picked up their native tongue quickly. But this one, smaller than the others, struggled with the language. They had no ancestral memories of previous lives. The humans in the village that were close, dear, friends to this warren, and the kobolds elder, realized this precious life was truly new to this world, in more than one sense. -- Lessons

Some species of Alfarell are born with their language. Well, most of their language. Hellkin know how to talk

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Challenge #04412-L028: Enlightened Self-Preservation

Karma comes in strange ways, for a false healer it was that now, sometimes it worked -- Knitnan

A Traveling Apothecary was an amazing scam. Roll into town with a showy wagon and an amusing sideshow. Sell a few interesting bottles of simple solutions and coloured water. Then get out before the rubes notice that it's all smoke and mirrors. And, of course, steer clear of any place that has a disease running through it. Claim that you're out of the essential

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