Negotiation

A 8-post collection

Challenge #02633-G076: For Best Results

you were hired by the local baron to hunt a beast in the forest of veils. you armed yourself with the proper tools and weapons, gather information from the locals about the beast, that when you came across new information from a witch that guard the forest. when you learn the witch location you bolted there. the witch wasn't hostile, friendly even. the witch didn't tell you much, most of it you already know. although there are things that not even the local could tell you. The beast was sealed there by the baron himself, slowly gone mad with thoughts of revenge. Soon it became the cursed veils that cover the forest, and only now the baron sent you to remove the beast. Armed with this knowledge, thinking that the baron might had done something worse what will you do? slay the beast, and let the baron roam free? Or abandon the quest, knowing the baron will send his men after your neck? The witch give you another option: free the beast, but neither you or the witch know what it will do. -- Anon Guest

Marvin hadn't expected his first solo mission to be a moral dilemma. He wished, not for the first time, that Lady Anthe or Wraithvine or even Rumtum Taigr were with him to tell him what to do. Or at minimum debate all the pros and cons with him so a proper standing on the issues at play.

This is your test, sweet boy, Lady Anthe had said. Your coming of age. Just go forward in all your beliefs and thereby prove I am not mistaken in mine. Wraithvine was even less helpful, saying, Your quest, your decisions. Rumtum had been as helpful as he always was, in that he was fast asleep somewhere warm.

The forest of veils had a witch guarding it, keeping people safe if they wished to travel through it. The forest itself was haven and prison alike to the Beast of Veils. Something that hadn't been seen since the Baron had trapped it there. According to the witch, the Beast kept the Baron contained in his lands, and therefore prevented him from warring on the neighbouring city-states.

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Challenge #02602-G045: The Motivation Solution

What are you doing?

No, don't jump down here!

WHERE ARE YOUR PANTS??? -- Anon Guest

Here's the thing with having Humans on your ship. Sometimes they are young Humans and don't always know the rules of proper behaviour. It is difficult to know which Humans are capable and which are... less... capable until such time as they reveal their limits. Humans are a relatively unknown species and those taking the risks of their company on the Edge are more or less

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Challenge #02326-F136: At Least They Don't Speak Owo

Humans meet a species that looks very similar to a creature from a franchise. -- Anon Guest

Ensign Jans was vibrating in her seat. She was evidently using every atom of restraint to keep her reaction to a minimum, but Captain Thorne had learned to react to crew-member's tells before said crew-members could explode. In this case, Ensign Jans was a lit keg of fandom enthusiasm and would therefore be unfit for duty in seconds or less.

Therefore, Captain Thorne said, "Ensign

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Challenge #02211-F021: Edge Case

A young human has many questions about the Vorax, specifically considering potential friendship. -- Anon Guest

This is Edge Space. Where the laws are negligible or arbitrary and generally written around whatever is most convenient. Here, the weirdest things can happen. Havenworlders and Deathworlders cohabit. People are more inclined to explain things when offense happens. In Galactic Space, one is expected to use good behaviour. In Edge Space, one is expected to communicate what good behaviour is. People normally at arms come

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Challenge #02196-F006: Mutually Assured Social Destruction

A Havenworlder calls their human companion annoying and embarrassing pet names in front of other humans. -- Anon Guest

In every spaceport, there is a minimum of one place where the Spacers go to bend an elbow, tell tall tales, and possibly gain a bedmate or two for some haptic rewards. Such as it was with The Greasy Dive Eat Drink, where a Human calling themself Jeg was holding court to a bevy of attractive and interested fellow Humans.

"So there I

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Challenge #02174-E345: Unstoppable Argument vs Unflappable Opposition

Automatic skills, once acquired you can just do them. Touch typing, knitting and my personal favourite the cat owner's foot sweep and fridge door close manoeuvre. -- Knitnan

Muscle memory is an amazing thing. A skill set repetitive enough can wander into the back-brain and just... remain there. Encamped. Ensconced. Set into stone once done often or regularly enough. So much so that the being involved in such thorough learning can employ them whilst employed in another activity. This phenomenon is most

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Challenge #02148-E319: Mutual Flailing With Shouting

"Good news Commander, there is a settlement with enough material to repair our ship, the inhabitant seems more curious than afraid, and they are more than willing to trade the needed materials for help with theirs infrastructure. Mainly a water purifying station and a basic energy production facilities."

"Do they understand GalStand ?"

"That's the tricky part... That's a Vorax settlement..." -- Anon Guest

Can you imagine a surprise bigger than that? The Vorax have castes, and the most widely-known is the warrior

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Challenge #01997-E173: With Understanding

Considering many herbivores on earth are gigantic and fully capable of hurting us “predators”, how would a group of humans handle a diplomatic encounter with a council of large, all herbivore, prey-species, in order to convince them to join the larger space society?

We need them to trust us but also respect us.

Fear is a powerful tool indeed. -- Anon Guest

Havenworlders amble gently into cogniscence and cautiously dip their toes into space travel. They are, by nature, the species most

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