Amalgam Universe

A 1085-post collection

Challenge #02568-G011: Stacked Competition

Wanna play yugioh? -- Anon Guest

[AN: I have no idea how to play Yugioh, and I'm moderately certain that describing said game will impinge on someone else's intellectual property... so today, the part of Yugioh will be played by a completely made-up game called Ebisnach]

Humanity loves combat. Synthesized or real. They have more or less tamed their competitive nature in the form of formalised synthetic competition. They call them all games, but the nature of Human games is always some kind of competition. No more or less so than their card games.

Humans also like to collect things. With a combination of collecting and card games, the species has come up with some truly complex systems of simulated combat involving nothing more than sets of colourful pieces of card stock. Humans insist that the best way to learn is by playing, mostly because the verbal explanations can take weeks. Only Humans can pick them up that quickly. After that, it's simply a question of how deeply they dive into the fandom maelstrom.

Human Kee was, apart from one little quirk, a fairly amenable Ships' Human. The reviews were glowing wherever ze went. There was only one red flag. It read, Do not, under any circumstances, get hir started about Ebisnach.

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Challenge #02567-G010: Assumptive Dread

Humans are not great because of what most people think. It’s not our physical capabilities or our ingenuity, not even or pack-bonding skills. It’s our heartiness and our healing ability that is boosted though the advancement of medical applications. Humans figured multiple ways how to rewrite our genetics codes before we had proper space travel, we were able to eradicate deadly diseases off the face of the planet. Hell I wouldn’t be surprised if we created the prototype livesuit.

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Challenge #02566-G009: All About Where You Stand

I want to see a Havenworlder from a high grav planet. Dense and tough by necessity from the environment, but with absolutely nothing dangerous in to it in its home planet. No rough terrain to fall down, plentiful food without any toxins that effect it, gentle weather that never bothers it, etc. -- Anon Guest

Gravity is usually necessary for life to evolve. Most life comes to become on planets, with a rare few becoming in lower gravity environments that are also

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Challenge #02564-G007: Determination and Caffeine

A planet with a mix of deathworlders and havenworlders, one of the few planets to have such a mixed colony, is struck by an unusual virus. For the havenworlders, it's painful, it makes them very, very sick, but it is survivable, mostly. Though there have been casualties and other side-effects. For the deathworlders, it's just as painful, but worse, the virus is mostly fatal if contracted. And the survivors are usually in very bad shape. The disease is also, unfortunately, extremely contagious

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Challenge #02563-G006: Little, Quiet, Troublesome

There were three humans aboard this ship. As big as it was, and with the size of the crew, even with three they had their hands full! Still, it wasn't a bad job, pay was good and they saw some of the most beautifully unexplored worlds. Two of the humans were burly individuals, boisterous and active. During down time they always headed to one of the storage areas that had been converted to a game room to burn off steam playing racket-ball,

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Challenge #02562-G005: The Work Around

A disabled human ("invisible" disability) from a...less than understanding society, grown to adulthood and full of the painful little quirks and habits that one develops in order to survive that situation, encounters a member of the Galactic Alliance. A member of the Galactic Alliance who isn't sure what to do with a deathworlder who apologizes for displaying distress, and cries from joy when not berated for showing signs of pain when "there's nothing wrong" -- Anon Guest

They call me Human

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Challenge #02561-G004: Soft Protection

Cuddly-Pie, Uplift, the name said it all, designed as an accessory/servant. now acts as Companion,Escort, Shield for those humans needing a Buffer and Shield when moving about or interacting with life. The Shield works both ways. -- Anon Guest

Augment -- a non-cogniscent species given cusp-cogniscence at a genetic level before gestation and training after birth in order to be an engineered assistive animal, usually sterile and made for assisting one person.
Uplift -- a non-cogniscent species given post-birth retrogenetic

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Challenge #02560-G003: Human NO!

A: A Dyson sphere just millions of solar panels covering a star

B: But why do we need that much energy?

A: To make a black hole bomb

B: WAIT NO

https://youtu.be/ulCdoCfw-bY -- Anon Guest

Ever since Nikola Tesla accidentally invented radio[1], Humanity has been obsessed with transmitting energy without using some form of wire between points A and B. The instant they had the means, they switched to becoming obsessed with gathering as much energy as possible.

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Challenge #02556-G001: Tearful Appreciation

"Are you alright?" The same question they got lots of times when tears would fall down their cheeks. Of course, they understood the Galactics were not used to seeing a human crying when nothing was wrong, obviously. They were sitting with their friends watching a video that showed incredible sunrises and sunsets from various worlds with a background for these wonders being the sound of an orchestra increasing the richness of the experience. And, as always, they wiped their cheeks and said

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Challenge #02555-F365: It's So Relaxing

Oh, I can't really handle all the excitement and action in FPS, especially the PVP ones. I much prefer simulation games, like Frost Punk! You build your little town, and manage resources, and try not to let all your people freeze to death or starve or something. Nice, relaxing fun. -- Anon Guest

Humans love to play. Their play takes every form you could imagine and some that seem incredibly unlikely. Some play involves flinging themselves physically at obstacles, off obstacles, or

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Challenge #02554-F364: Learning to See

Just as there are xenophobes amongst the various races outside the Galactic Alliance, so, too, are there within. Even amongst races that are, normally, allies. They and their family, and many within their community, were such xenophobes. They chanted Earth First during the protests they ran to show their displeasure of alien races being allowed to visit their world. Some of the more radicalized ones even committed crimes to try to "prove their point". This group, however in the minority they were,

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Challenge #02553-F363: Here There Be Sock Puppets

An enemy deathworlder, a xenophobe, constantly making life hell for the havenworlders around them. A general, proud, fierce, having suffered many tortures and never once broke, always escaped. But now, they were being held by humans. Pain meant nothing to them. When asked about the movements of new weaponry, the answer was always a snark and the spitting or words "Do your worst, I'll never say a word, you'll have to kill me."

The humans bring in what they call the 3rd

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Challenge #02552-F362: Find a Family

She was small, almost dangerously thin, but fast. Her parents, addled yet again on drink and the newest designer drugs, didn't even notice as she left their quarters in search of food. She heard, as she was contemplating swiping an unattended sandwich, that one of the big havenworlder freighters was docked and was on loading cargo for their next run. Large cargo freighters usually meant larger amounts of food. This wouldn't be the first time this young human had snuck aboard freighters,

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Challenge #02551-F361: You Hear Me

“Get back to work and if I see you with something in your ears again you’re fired!”

The human just stared blankly

“Do you understand me? Is your universal translator even working?”

It took the human a moment then wrote something down

‘My translator is with my hearing aids you took’ -- Anon Guest

In all things, communication is important. This is why any given traveller will find far more accessibility options available in Galactic space than many other places. It

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Challenge #02548-F358: Expect Them

Disasters happen and they turn up, usually in a camper-van/workshop. Mechanics, Electricians, Plumbers, the good ones keep their rates reasonable and do the insurance stuff for bread and butter and a bit of jam. The money is good, they leave behind grateful people, and good work. Their bonus is they have contacts everywhere for the next disaster. -- Anon Guest

No good deed goes unpunished, -- Ancient and confusing Human saying.

Disaster is inevitable. They divide a little patch of the

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