Luckers

A 11-post collection

Challenge #02972-H049: Don't Tell Them the Odds

The dereggers had managed to get a licence to run casinos in space that was, technically, Alliance space, but was so far from the beaten path that the CRC had trouble keeping an eye on things. There's where Lucky as people called him, came in. He was a lucker with only a single real talent. He never lost a bet. Didn't matter if it was cards, dice, board games, slot machines, whatever, he never lost. So, when it became clear just how crooked and underhanded these places in, a whisper or two in his ear, and he was off to have some fun. -- DaniAndShali

Deregulation Far South East had done everything by the book, which raised a lot of red flags. Dereggers hated obeying the laws and ordinances of Alliance space and them playing by the rules was a sure sign that they were up to something. Not that Deregger CEO's and Executive Quadrillionaires are ever not up to something.

The trick was in the area they were building the casino station. A little out-of-the-way station and planetoid in an area that the CRC had immense difficulty policing. Close enough to lure the well-to-do, but far enough away that the already-stretched agents would be hard pressed to monitor any shenanigans the Dereggers were up to.

So they put the word out in certain corners of the infonets. It only took a week, but Galactic citizens who visited noted the signs of stressed employees and one got "creatively lost" to take secret snaps of the employee accommodations. That was when "Lucky" Ambrose Luci stepped in.

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Challenge #02939-H016: Congratulations on Your New Cat

Well all know those pets. The ones that, no matter what you do, they cling to you like barnacles to a ship's hull. Cats, especially, can get like that when they get attached. In a station where they tend to send bad-luckers and people they deem "undesirable", a little ray of hope and comfort comes in the case of a ship. In the hold, several strays that had been using the hold as their hideout manage to wander on board. And now

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Challenge #02898-G341: A Steep Ask

“Although I don’t use many of my fighting skills anymore I do use some,” the human chuckled. “Some?” My questions was almost immediately answered as the human disappeared right in front of me and appeared behind me. -- Anon Guest

[AN: I have been reminded of Human Twii but this could be quite a number of Humans in my pet universe. I might think up a new one. Let's see]

Legends of Humans reach the places that Humans have not yet

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Challenge #02682-G125: Safe As...

An underground facility made as comfortable as possible. However, this is an unusual place, part state-of-the-art hospital, part apartment building. The walls are soft, there are no sharp corners, the floors are soft, anything hard that can be covered with soft, is covered. There is nothing sharp here. There are dozens upon dozens of apartments in this place, and all of them the same. Soft. But there is a reason for this.

This is the facility that houses and cares for Bad

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Challenge #02446-F256: Do No Harm

In her late teens, early 20's, she went into space to learn to be a medic. From the time she was a small child, she had wanted to be someone who saved lives. She was a Lucker with a twist. For though she never won at cards, dice, or at any game she played, when it came to the struggle between life and death, death would always lose. And she had vowed, no matter her patient be a friend or an enemy,

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Challenge #01874-E050: Welcome Back

“The risk I took was calculated, but man, I’m bad at math.” -- TheDragonsFlame

It was later. The wounds had been repaired and bandaged. The fires had been extinguished. The echoes of the explosions had long since died down. And Tierl was still pissed. Because she was waiting for Jan to wake up after the flakking mess she'd made. Sure, there were upsides and downsides to loving a Lucker, and this was the one that irritated Tierl the most. Watching time

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Challenge #01711-D250: The Best of Luck

Lucker, who's "Gift" is to bring Luck to others - and makes a good living out of it. -- Knitnan

I don't take chances. In my case, it's a 100% chance that I'd fail. I know this is an absolute truth because I've been tested. Hi, I'm a Lucker. Your good luck is my fault. You're welcome. On the downside, I'm banned from every gambling establishment in Galactic Society.

Not for winning, oh no. I never win. I mentioned that. No. I

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Challenge #01612-D151: Our "Hero"

"So the only defences are [Cosmic Chew Toy] and the automated ones."

"...which means, the only defences are the automated stuff." -- RecklessPrudence

The ship's human was a Lucker. Unfortunately for him, all that luck was bad. Unfortunately for everyone around him, he had the deplorable tendency to blame everyone and everything else around him except himself. Edger Arnold never got officially tested for the Luck Gene, and said it was against his religion to do so. Nevertheless, all the signs were

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Challenge #01567-D106: Improbably Driven

[Person #1]: And you think this will work?

[Person #2]: We have the highest expectations of success.

[Person #1]: Highest expectations?

[Person #2]: Reasonable certainty.

[Person #1]: Reasonable certainty?

[Person #2]: Mild confidence.

[Person #1]: Mild confidence?

[Person #2]: We are drawing lots from a bowl of angry scorpions while ice skating downhill.

[Person #3]: YEAH! WHO'S WITH ME BABY? -- RecklessPrudence

Many a life-threatening adventure has both started and ended with the words, "The human has a plan." Many more have

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Challenge #01482-D021: All the Luck

“If my life wasn’t funny, it would just be true, and that is unacceptable” - Carrie Fisher -- RecklessPrudence

Kyle was a Lucker. One of the unfortunate few with the Luck gene. His bad luck was everyone's good, and vice versa. His 'range' was five Standard Distance Units, or he would be isolated on a small station just big enough for one. The universe, it seemed, liked balance.

Fortunately for Kyle, he had found an 'out'. He moonlighted as a stand-up

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InterNutter answers an Ask: Luckers

This came to me via email:

Wanda the Unfortunate and ‘The Drongo’, are both luckers. Wanda is clumsy, the Drongo gets 'Wonderful Ideas!“ Both have the ability to fall into the Septic Tank and come up with valuables plastered over themselves. So, are they just two degrees of luckers? Wanda has two doses of clumsy, the Drongo seems to be immune to clumsy but not safe to be near. And what happens on places like Amalgam where population density

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