Luckers

A 28-post collection

Challenge #03131-H222: Artisinal Friend

They sat alone, quietly eating their meal. Their shoulders were slumped, their head was down, they had the forlorn look of a lonely, bereft, individual who'd completely given up on life itself. When a kind cogniscent tried to sit with them, they softly mumbled something apologetic and, quietly, obviously reluctantly, moved away to an even more distant, emptier, corner. The person went back to their friends, their eyes sad, filled with compassion.

"What did they say?"

"They said bad-luckers who cause their friends harm don't deserve to have friends. They only deserve to be shunned and be alone. This isn't right, we need to do something." -- Compassion

A gengineer, a roboticist, and a social worker walk into a bar... This would normally be the opening salvo in a joke, but this time it was the beginning of Phy's salvation. Phy didn't see it as that to begin with, given that she automatically repelled all attempts at friendship. It was for the best. She was Bad Lucker. Bringing ill fortune to all those she felt closeness towards. It wasn't fair, it wasn't right, but it was life as she knew it.

At the time, she did her best to ignore and shun the three cognicscents putting their heads together at the other table. Their business was their business. It wouldn't be right to mess it up by existing in their atmosphere. Keep the head down, the interest minimal, and the problems averted before they could start.

It would be weeks before those three would turn up again with a parcel. With a bow on it. And an escort by the CRC. "We looked into your case," said a smiling gengineer. "All the details. You need companions." At this, Phy nearly ran screaming for the solitude of the maintenance tunnels.

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Challenge #03046-H123: To Win at a Loss

They are a good lucker, but a scoundrel. True they could be quite kind, benevolent even, but they loved breaking the rules and getting into mischief. They'd been kicked out of more casinos than they cared to count, and had been escorted from stations more than a few times for bilking people for their time via gambling. After all, it's hard to catch a lucker at such antics if you don't know they're a lucker!

Then they met a bad lucker whose

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Challenge #02972-H049: Don't Tell Them the Odds

The dereggers had managed to get a licence to run casinos in space that was, technically, Alliance space, but was so far from the beaten path that the CRC had trouble keeping an eye on things. There's where Lucky as people called him, came in. He was a lucker with only a single real talent. He never lost a bet. Didn't matter if it was cards, dice, board games, slot machines, whatever, he never lost. So, when it became clear just how

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Challenge #02939-H016: Congratulations on Your New Cat

Well all know those pets. The ones that, no matter what you do, they cling to you like barnacles to a ship's hull. Cats, especially, can get like that when they get attached. In a station where they tend to send bad-luckers and people they deem "undesirable", a little ray of hope and comfort comes in the case of a ship. In the hold, several strays that had been using the hold as their hideout manage to wander on board. And now

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Challenge #02898-G341: A Steep Ask

“Although I don’t use many of my fighting skills anymore I do use some,” the human chuckled. “Some?” My questions was almost immediately answered as the human disappeared right in front of me and appeared behind me. -- Anon Guest

[AN: I have been reminded of Human Twii but this could be quite a number of Humans in my pet universe. I might think up a new one. Let's see]

Legends of Humans reach the places that Humans have not yet

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Challenge #02682-G125: Safe As...

An underground facility made as comfortable as possible. However, this is an unusual place, part state-of-the-art hospital, part apartment building. The walls are soft, there are no sharp corners, the floors are soft, anything hard that can be covered with soft, is covered. There is nothing sharp here. There are dozens upon dozens of apartments in this place, and all of them the same. Soft. But there is a reason for this.

This is the facility that houses and cares for Bad

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Challenge #02446-F256: Do No Harm

In her late teens, early 20's, she went into space to learn to be a medic. From the time she was a small child, she had wanted to be someone who saved lives. She was a Lucker with a twist. For though she never won at cards, dice, or at any game she played, when it came to the struggle between life and death, death would always lose. And she had vowed, no matter her patient be a friend or an enemy,

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Challenge #01874-E050: Welcome Back

“The risk I took was calculated, but man, I’m bad at math.” -- TheDragonsFlame

It was later. The wounds had been repaired and bandaged. The fires had been extinguished. The echoes of the explosions had long since died down. And Tierl was still pissed. Because she was waiting for Jan to wake up after the flakking mess she'd made. Sure, there were upsides and downsides to loving a Lucker, and this was the one that irritated Tierl the most. Watching time

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Challenge #01711-D250: The Best of Luck

Lucker, who's "Gift" is to bring Luck to others - and makes a good living out of it. -- Knitnan

I don't take chances. In my case, it's a 100% chance that I'd fail. I know this is an absolute truth because I've been tested. Hi, I'm a Lucker. Your good luck is my fault. You're welcome. On the downside, I'm banned from every gambling establishment in Galactic Society.

Not for winning, oh no. I never win. I mentioned that. No. I

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Challenge #01612-D151: Our "Hero"

"So the only defences are [Cosmic Chew Toy] and the automated ones."

"...which means, the only defences are the automated stuff." -- RecklessPrudence

The ship's human was a Lucker. Unfortunately for him, all that luck was bad. Unfortunately for everyone around him, he had the deplorable tendency to blame everyone and everything else around him except himself. Edger Arnold never got officially tested for the Luck Gene, and said it was against his religion to do so. Nevertheless, all the signs were

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Challenge #01567-D106: Improbably Driven

[Person #1]: And you think this will work?

[Person #2]: We have the highest expectations of success.

[Person #1]: Highest expectations?

[Person #2]: Reasonable certainty.

[Person #1]: Reasonable certainty?

[Person #2]: Mild confidence.

[Person #1]: Mild confidence?

[Person #2]: We are drawing lots from a bowl of angry scorpions while ice skating downhill.

[Person #3]: YEAH! WHO'S WITH ME BABY? -- RecklessPrudence

Many a life-threatening adventure has both started and ended with the words, "The human has a plan." Many more have

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Challenge #01482-D021: All the Luck

“If my life wasn’t funny, it would just be true, and that is unacceptable” - Carrie Fisher -- RecklessPrudence

Kyle was a Lucker. One of the unfortunate few with the Luck gene. His bad luck was everyone's good, and vice versa. His 'range' was five Standard Distance Units, or he would be isolated on a small station just big enough for one. The universe, it seemed, liked balance.

Fortunately for Kyle, he had found an 'out'. He moonlighted as a stand-up

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InterNutter answers an Ask: Luckers

This came to me via email:

Wanda the Unfortunate and ‘The Drongo’, are both luckers. Wanda is clumsy, the Drongo gets 'Wonderful Ideas!“ Both have the ability to fall into the Septic Tank and come up with valuables plastered over themselves. So, are they just two degrees of luckers? Wanda has two doses of clumsy, the Drongo seems to be immune to clumsy but not safe to be near. And what happens on places like Amalgam where population density

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