Havenworlders

A 24-post collection

Challenge #02964-H041: Deconstructed Battle

The day was a very boring day. The human just received a package of an old game but finely crafted made out of materials that are rare in their home-world, each piece have a Jewel that crowns the top. Excitingly they be called over a haven worlder that is a close friend of the human urging them to play. “You known I shouldn’t be surprised that many games contain some form of war or conflict” the haven worlder sighed. It been a good half hour since they started, slowly but meticulously moving the different pieces around the board. The human chuckled “True, there are many forms of conflict in every game, but every games need a strategy in one form or another. Check.” Their companion looked at the board irritated not noticing their flaw in their defences. “How did you- never mind, as you were saying, I agree strategies are essential in any game, but are conflicts in them are really necessary?” As they dejectedly moved a piece. The human began to laugh. “You may have a point but if you live in a death world you realize you can’t escape conflict no matter where you go. Might as well have some fun with it. In the other hand times like these need to be cherish. Checkmate.” -- Anon Guest

It was a Deathworlder game, so of course it involved some variety of combat. Judging by the names of the pieces, it had been codified in the feudal era when they had monarchs. There was some mystery over why the piece shaped like a castle keep was called a 'rook'. The Humans probably had some obscure history about that[1].

Each piece had its own rule set about how they moved on the grid. The goal was to defeat the opposite force by capturing both royals. The 'king' because they were the most vulnerable, and the 'queen' because it was the most powerful piece on the board. Whatever the Human's history behind that had to have an interesting wrinkle, given the gender-specific architecture of power in Terran history[2]. The rules were relatively simple, but the combinations were practically infinite.

It was a game in which most strategies had been mapped out and named after famous players, and yet an experienced master had good reason to fear a raw initiate. Mostly because a newbie had no idea what the formal responses to established moves were and would do things that experts had grown to not expect.

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Challenge #02948-H025: Mostly Harmless

"Look! I found an actually-harmless creature from the deathworld. It's so cute. It doesn't even have a mouth to bite with. I'm taking it home as a pet."

"That's a box jellyfish." -- Anon Guest

The creature in the tank pulsed rhythmically and didn't look dangerous at all. It seemed no more dangerous than a plastic bag. That statement alone should tell everything. Even the most harmless-seeming things from a Deathworld have hidden menace.

"See those tails? The tentacles?" said Human Di.

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Challenge #02941-H018: Light Blue Touchpaper

They were level one and level two havenworlders, but they wanted to get stronger. They had seen on television human fireworks shows, the sound of the explosions muffled while pleasant music played in time to the bright lights and sparkles. They hit on an idea. They would have humans teach them to make, and use, fireworks. Starting with small, what humans would consider almost "harmless" things, and work their way up to the beautiful splays over time. Their first endeavors? Slightly loud

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Challenge #02910-G353: Learning Process

i want to know what happened during the Vorax raid, ESPECIALLY if the Human was perhaps away, and the Vorax, being not COMPLETELY inept, had waited for that to happen to commit to said raid...

The Vorax were learning. They learned to scan potential victims from a distance. They learned to detect dangerous Humans and at least keep their distance. Human Kin did not scan as threatening. They were smaller and slighter

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Challenge #02872-G315: Small Thrills, Big Day

A human's friend has been begging them for months to take them to Earth to a local event. Something that all humans could enjoy in one form or another. Something that was fun for all humans but didn't involve large explosions or things being destroyed. The human thought for a long moment and smiled, they had the most perfect idea. And that is how this level one havenworlder ended up sitting and trying deep fried cheese curds and onion rings for the

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Challenge #02843-G286: Storm Damage

The tour-group had gone to the plains of the region known as the United States and was at a museum that told of such things as the Great Depression, and how humans had caused such damage to their lands that this region even suffered a catastrophe known as the Dust Bowl, when a loud warning blared out. A particularly large tornado was on its way.

Fortunately, the place had shelters to survive even an F5 so no one was hurt, or killed,

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Challenge #02840-G283: For Great Fitness

The human was moving slowly, very slowly, and doing deep breaths with each slow movement. They almost looked like moves one would do in combat, but these were too languid.. too.. relaxed. The saurian scientists aboard the ship were curious and a few even tried the movements, with varying degrees of success, and one asked the human as they paused a moment to watch their friends, what was that odd motion just now? The human smiled and said in a relaxed tone

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Challenge #02817-G260: The Planet's Haunted?

The storm-damaged ship manages to land safely on a planet where resources are minimal at best. The entire crew are level one and level two haven-worlders, but they have one death-worlder aboard. An 8 year old human child. They were transporting the child to a space station as the child had recently been rescued from kidnappers who were now sitting in prison.

On this planet, not everything is what it appears. Food keeps showing up at the entryway and footsteps can be

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Challenge #02801-G244: Not as Advertised

A havenworld has heard about the big- dangerous, helpful humans for generations. About a year before they manage to actually make contact, they manage to get their first written-word, non-hearsay written texts on humans. Unfortunately, they don't understand fiction and have never heard of superhero comic books. -- Anon Guest

Human artifacts travel further and faster than the Humans themselves. Some things are just easier to move around in small spaces. Useful Deathworlders also often reach other species before the Humans do.

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