Failure

A 3-post collection

Tuesday, It's Been...

One week into '25, we're each hoping we all get to stay alive...

Okay I'm done riffing on Barenaked Ladies.

Yesterday's Leyland's Tour was cut short because (a) I forgot my prescription, and, (b) I could not find a cheap breadboard so I could create a different kind of bread cutting guide.

I'll get back on that track tomorrow.

I am now a proud owner of a better, firmer knee brace. Which is tight enough to control my patella but not tight enough to cut off my circulation.

I'm in love with it to the point where I'm willing to wear it as long as possible. And I can wear it for as long as I possible without detriment. I love this thing.

Adorable and I finally got GameMaker compiling things so my next step is working out what went wrong with my proto-button attempt. The game compiles, but the button doesn't show. Fun.

One baby step forward up the enormous mountain of issues to solve.

Challenge #03647-I359: Didn't Poe Write This?

They were pirates, but they'd never taken lives. Sure they held individuals for ransom, but they would kill ANYONE that targeted or harm kids. The dread ship turned its sites on a very wealthy-looking vessel, only to realize everyone, even the idiot who owned it, were deathly ill, and towed them to help. -- Anon Guest

The name in fancy script along its side was Diligente. It was made to look expensive and fast, but also contain every possible diversion known to

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Challenge #02011-E187: Wrecked

Seeing as humans as tasked with mainly with protecting and defending a ship, regardless of their occupation and other roles they serve, how do the humans and their crew react when their ship is attacked? And if (when?) they fail?

How do humans cope with loss and failure when their more squishy Havenworlder friends need comforting the most? -- Anon Guest

The Sylph had learned what the Human phrase, "You go ahead, I'll catch up," really meant. And had had to use

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