Build

A 14-post collection

I FINISHED!

I wrapped up the adventure map. I put the final punctuation mark in the last in-game text file.

I’ve written the teacher’s supplements.

I’ve transformed the map from Creative to Survival.

I’ve included the map, the texts, the supplements, the specialised texture pack and some bits of trivia, and put it all into a 43MB package on a stick drive that is currently residing with my house keys.

Tomorrow, I deliver the whole benighted package!

The day after tomorrow….

MWA-HAHAHAHAHAHAHA(coughcoughcough)

The day after tomorrow, I shall be sharing a 14.3MB zip file containing all of the above with the entire world. I’ll be giving all my loyal fans the URL to download.

And now that it’s all done…

I don’t know what to do with myself. There’s only so much housework to do before it becomes mundane maintenance. I could throw myself back at my writing and see what happens, I suppose. I could learn how to handle Meteor and make Realm of the InterNutter a free app or something. Apps are apparently in.

This whole thing is a huge personal accomplishment. I spent months of my time making this map, engineering traps, building set pieces and, more often than not, breaking something I’d been trying to make the heck down and starting all over again.

My personal deadline was September. I’m over the moon to have finished by July.

So when this comes out on Tuesday(My Tuesday, possibly your Monday), have a go at it. Post some videos. Have fun.

And let me know what you think. Feedback is important to me.

What I’ve been doing all this time. I have spent the last couple of months intensively building a map. Which I have now...

What I’ve been doing all this time.

I have spent the last couple of months intensively building a map. Which I have now finished.

These are a few, choice pix of what I’ve been up to.

My map is called Threat of the MathMagician and will be released on the interwebs real soon now. I have to deliver a copy to Mayhem’s teacher, first, and then it’s out into the world.

I plan on

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A few highlights from my completed rooms. I will share new rooms as they happen. I had to do an ice-based jumping puzzle because...

A few highlights from my completed rooms.

I will share new rooms as they happen.

I had to do an ice-based jumping puzzle because they’re almost obligatory in Minecraft adventure maps.

…of course, if the player melts or breaks the ice, the whole set-up is ruined… And monsters float.

This room's about making bridges

World holes do happen in single player

The bonus room in the chamber of doors.

One Mayhem insisted on...

...turn on the lights, monsters

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Progress at last! After one computer broke down, got replaced with another [Best. Easter present. EVAR!], had the data transferred, re-set...

Progress at last!

After one computer broke down, got replaced with another [Best. Easter present. EVAR!], had the data transferred, re-set up Minecraft, had that holiday in Thailand, and figured out how to install an old save… I’m back in business.

Hu-freakin’-zah.

I know, last time I posted about this, I swore I’d never talk about the sewer level again, but whilst I was making the area level, some mob tripped the circuitry off and

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Almost there!

Okay, so I’ve almost transferred all my files and folders from the dying laptop to my new lunchbox Mac. Yay.

I’ve installed Minecraft - essential!

And now I’m trying to find where the save games are so I can get on with the MathMagician Adventure Map.

Alas, things have changed and I can’t find the bugger.

I know it’s in ~/Library/Application Support… but I can’t remember where I

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Last of the sewer level pix, I swear. The finishing touch on the third floor is an array of randomly flickering lights in the ceiling. Three...

Last of the sewer level pix, I swear.

The finishing touch on the third floor is an array of randomly flickering lights in the ceiling.

Three concentric redstone repeater circles make a random signal generator. The rest of it is to take the signal to the lights.

When I finally moved on to build the next chamber, an asshat mob went and stepped on the triggering pressure plate, and damn near killed my computer. I’ve stopped all the circuitry, but

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I’m taking my time with the sewer level. It’s almost a month later, and I’m still working on this thing. As I write this...

I’m taking my time with the sewer level.

It’s almost a month later, and I’m still working on this thing. As I write this [24 Mar] I am STILL stuffing dispensers with brownish objects and occasional representative junk.

And by “representative junk”, I mean: leather for dead animals, raw fish for fish, empty bottles, string, lilly pads, grass, iron fences, gravel, slime balls and pieces  of paper. Because it’s not just poo

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More progress pix on my adventure map. Slowly making my way back to the part where I was starting to desperately need math from...

More progress pix on my adventure map.

Slowly making my way back to the part where I was starting to desperately need math from Mayhem’s teacher. I haven’t taken any of these pix recently, ‘cause I’m still working on the sewer level a week later 9_9

It’s really complicated to make a sewer level! I’m still working out where to put all the dispensers and whether I should make another

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I call this one the “mining chamber” and tried to create a labyrinthine cavern of twists, turns, nooks, crannies and, of course,...

I call this one the “mining chamber” and tried to create a labyrinthine cavern of twists, turns, nooks, crannies and, of course, mine-ables.

And lava.

Can’t forget the lava.

As you enter...

The obligatory switchboard.

Somewhere near the middle...

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Reasons why I want user-controlled spawner blocks, even if it’s just in creative mode: 1) Squids de-spawn when you’re not...

Reasons why I want user-controlled spawner blocks, even if it’s just in creative mode:

1) Squids de-spawn when you’re not looking at them
2) I want a room full of squids
3) Even if I add a cubic metric butt-ton of them before the last save, I’m scared they’ll go away before my adventurers get there
4) There are other creatures I want in my chambers that de-spawn at the slightest provocation. 

As the

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More pix from my project. Yes, I am rebuilding all of these. Especially the sewer level. It was fun.

More pix from my project. Yes, I am rebuilding all of these.

Especially the sewer level. It was fun.

The menace dispenser in the bonus room.

My excuse for building a sewer level

One caution sign

And another. All poo is simulated.

It's supposed to be full of silverfish

Upper level of the sewer level

Some chambers are more open

...or empty

...or minimalist

This one's full of snow

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Just a few pictures of the alpha draft rooms. Each room has a math puzzle to solve, except the obsidian pyramid, in which you have to...

Just a few pictures of the alpha draft rooms. Each room has a math puzzle to solve, except the obsidian pyramid, in which you have to literally find the answer before lava completely covers the interior of the pyramid.

I’m so nasty, sometimes.

I need placeable, programable spawners

You have to cross the corridor

Obsidian pyramid. Contents can be lethal

A happy sun on the wall

...that watches you

And the door just shut behind you...

It's a long way

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Thanks a bunch, Notch

So, you’ve all heard by now - or all of you that care about Minecraft - that they’ve updated Minecraft again with taller worlds. Yay. And jungles. Yay. And massive trees. Yay. And pet cats. Yay.

And I now have to re-make my adventure map in progress because I’m that gosh-darn obsessive-compulsive.

Boo.

It’s times like this that I wish Minecraft had a copy-paste mode. Or mass replace commands like the maps in World

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