Because I had to make the associated texture pack 1.3 compatible, I had to change the file around.
The updated version can be found here.
Share and enjoy.
Because I had to make the associated texture pack 1.3 compatible, I had to change the file around.
The updated version can be found here.
Share and enjoy.
Threat of the MathMagician [OR: Are you smarter than an Australian 5th-grader?]
Here it is! The link is to the zip file and should instantly download. If it doesn’t, try right-clicking and select “save linked file as”.
This zip file contains information other than the map folder, which is clearly labeled. It was intended for teachers to use in classes, so teacher information is in its own folder. If you plan on using this as a single player,
Read more »I wrapped up the adventure map. I put the final punctuation mark in the last in-game text file.
I’ve written the teacher’s supplements.
I’ve transformed the map from Creative to Survival.
I’ve included the map, the texts, the supplements, the specialised texture pack and some bits of trivia, and put it all into a 43MB package on a stick drive that is currently residing with my house keys.
Tomorrow, I deliver the whole benighted
Read more »What I’ve been doing all this time.
I have spent the last couple of months intensively building a map. Which I have now finished.
These are a few, choice pix of what I’ve been up to.
My map is called Threat of the MathMagician and will be released on the interwebs real soon now. I have to deliver a copy to Mayhem’s teacher, first, and then it’s out into the world.
I plan on
Read more »A few highlights from my completed rooms.
I will share new rooms as they happen.
I had to do an ice-based jumping puzzle because they’re almost obligatory in Minecraft adventure maps.
…of course, if the player melts or breaks the ice, the whole set-up is ruined… And monsters float.
This room's about making bridges
World holes do happen in single player
The bonus room in the chamber of doors.
One Mayhem insisted on...
...turn on the lights, monsters
Read more »Progress at last!
After one computer broke down, got replaced with another [Best. Easter present. EVAR!], had the data transferred, re-set up Minecraft, had that holiday in Thailand, and figured out how to install an old save… I’m back in business.
Hu-freakin’-zah.
I know, last time I posted about this, I swore I’d never talk about the sewer level again, but whilst I was making the area level, some mob tripped the circuitry off and
Read more »Okay, so I’ve almost transferred all my files and folders from the dying laptop to my new lunchbox Mac. Yay.
I’ve installed Minecraft - essential!
And now I’m trying to find where the save games are so I can get on with the MathMagician Adventure Map.
Alas, things have changed and I can’t find the bugger.
I know it’s in ~/Library/Application Support… but I can’t remember where I
Read more »Last of the sewer level pix, I swear.
The finishing touch on the third floor is an array of randomly flickering lights in the ceiling.
Three concentric redstone repeater circles make a random signal generator. The rest of it is to take the signal to the lights.
When I finally moved on to build the next chamber, an asshat mob went and stepped on the triggering pressure plate, and damn near killed my computer. I’ve stopped all the circuitry, but
Read more »I’m taking my time with the sewer level.
It’s almost a month later, and I’m still working on this thing. As I write this [24 Mar] I am STILL stuffing dispensers with brownish objects and occasional representative junk.
And by “representative junk”, I mean: leather for dead animals, raw fish for fish, empty bottles, string, lilly pads, grass, iron fences, gravel, slime balls and pieces of paper. Because it’s not just poo
Read more »More progress pix on my adventure map.
Slowly making my way back to the part where I was starting to desperately need math from Mayhem’s teacher. I haven’t taken any of these pix recently, ‘cause I’m still working on the sewer level a week later 9_9
It’s really complicated to make a sewer level! I’m still working out where to put all the dispensers and whether I should make another
Read more »I call this one the “mining chamber” and tried to create a labyrinthine cavern of twists, turns, nooks, crannies and, of course, mine-ables.
And lava.
Can’t forget the lava.
As you enter...
The obligatory switchboard.
Somewhere near the middle...
Read more »Reasons why I want user-controlled spawner blocks, even if it’s just in creative mode:
1) Squids de-spawn when you’re not looking at them
2) I want a room full of squids
3) Even if I add a cubic metric butt-ton of them before the last save, I’m scared they’ll go away before my adventurers get there
4) There are other creatures I want in my chambers that de-spawn at the slightest provocation.
As the
Read more »Last of the alpha-draft adventure map pix.
Comments? Opinions?
This one's about probability math
This one's a trick question
This one's another bonus room
Read more »More pix from my project. Yes, I am rebuilding all of these.
Especially the sewer level. It was fun.
The menace dispenser in the bonus room.
My excuse for building a sewer level
One caution sign
And another. All poo is simulated.
It's supposed to be full of silverfish
Upper level of the sewer level
Some chambers are more open
...or empty
...or minimalist
This one's full of snow
Read more »Just a few pictures of the alpha draft rooms. Each room has a math puzzle to solve, except the obsidian pyramid, in which you have to literally find the answer before lava completely covers the interior of the pyramid.
I’m so nasty, sometimes.
I need placeable, programable spawners
You have to cross the corridor
Obsidian pyramid. Contents can be lethal
A happy sun on the wall
...that watches you
And the door just shut behind you...
It's a long way
Read more »