Adventuring

A 2-post collection

Challenge #04426-L042: Not Made For You

There's only one rule in this dungeon, stay out of the places with bright light. That is an odd thing, for usually the light brings clarity. But here? It's used to fool the unwary unto danger. -- Anon Guest

One truth is known to those who build and keep dungeons: Adventurers like light. They're surface folk, they can't help it. For them, light is safety, security, and sanctuary. So there was a time that those who wished to discourage Adventurers put deadly traps in welcoming light.

This is the only one that survives.

Adventurers don't like the deceptive dungeons, to the point where most of them were utterly destroyed. And so were the people who built them. The only reason this particular dungeon remains is simple: Everdark denizens can become Adventurers too.

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Challenge #03866-J214: A Decent Start

"I admire you, you're never afraid of anything, you're so strong. I'm weak, a coward."

"Who said I'm not afraid?"

"But... you always manage to get through these things no matter how bad things get."

"Kid, here's the thing. I'm often afraid while I do this job. But the trick is to control your fear, take a deep breath, and keep going. It's ok to be afraid, just.. don't let it stop you. Fear can be your friend making you remember to

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