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Everdark

A 3-post collection

Challenge #04489-L105: Deep Down Farming

I'm a half-human with an unusual gift. Who am I? Oh just a simple farmer. What do I raise? Cattle? Oh no, too many monsters, though I can hunt those for food, giant boars and huge deer taste good. I raise Dire Spiders. The silk ensures clothing, money, and my gift? I can understand their feelings so I know how to ensure they have a comfortable home. -- Anon Guest

People up on the surface always make the same mistake about the Everdark. One of the most popular ones is its eternal darkness. I mean, it is right there in the name. And sure, lots of the Everdark is as lightless as promised, but there's illuminating fungi, crystals, and varying permanent light spells along the safe pathways.

They are correct in that the Everdark is dangerous. The world around us was made for Dragons, so the caverns and chasms were also made for Dragons. Enrichment for them is... well. Dangerous for anything not a Dragon.

If you know what you're doing, or are with people who know what they're doing, the Everdark is easy to live in. Relatively speaking. For halfbreds like me, there's little that's easy.

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Challenge #04449-L065: City of Lights in the Dark

In this village, there were no such thing as "low born" and "high born". There were no such thing as "dark" and "light' except for "Were the candles lit so we can read?" In this place, dark elves, kobolds, and hellkin lived peacefully along with humans and other "light" races. Needless to say, adventuring parties learn quickly that discrimination, here, is absolutely forbidden. -- Lessons

[AN: The ability to see in the dark has its limits in Alfarell. People who have it

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Challenge #04426-L042: Not Made For You

There's only one rule in this dungeon, stay out of the places with bright light. That is an odd thing, for usually the light brings clarity. But here? It's used to fool the unwary unto danger. -- Anon Guest

One truth is known to those who build and keep dungeons: Adventurers like light. They're surface folk, they can't help it. For them, light is safety, security, and sanctuary. So there was a time that those who wished to discourage Adventurers put deadly

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