Challenge #02435-F245: The It Factor
As a Havenworlder the stuff in space is pretty scary, but I like trying new things. Asking a human to play "tag" was the worst decision of my life. -- Anon Guest
Humans are a walking paradox. They are level four point five Deathworlders, and are the most warlike species known in Galactic space, yet they are also the most caring and considerate cogniscents the Alliance has ever known. They're social creatures, requiring a modicum of positive physical contact for proper mental balance... yet there are highly antisocial types for whom solitude is a benefit. That said, Humanity tends to spread its pack-bonding indiscriminately throughout their surrounding areas.
Humans can be sensitive and insensitive, rough or soft, gentle or harsh... sometimes it's all one Human, and in the space of an hour. They are the laziest pursuit predators known to intelligent life, and will go out of their way to find a simpler means of doing literally anything. Faster, cheaper, easier... those seem to be the keys to Human fulfilment. All so they can spend more time playing games. It is the Human capacity for games that prompted me to try one of the simpler ones.
'Tag' should not have been a problem. It was, according to my research, a game played amongst their softer, younger varietals. A game made for infants and juveniles should not be much trouble for a Havenworlder. So I thought. I should have realised that instigating a game of Tag on a mixed-species vessel, so close to Human Silly Season, was so much more than a mistake.
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